Saturday, March 5, 2011

Minecraft procedural texturing success

Followup to the Temple of Rule 30:  I made another attempt at mapping the output of a 2D cellular automaton to 3D objects in Minecraft and had better luck with a different ruleset.  It can work, provided you choose the rules carefully and work only with large objects.

Here's a sampling of various block mappings used with the same algorithm on a 125 block diameter sphere.

Subtle & mossy
Nested bands of ore
Not-even-remotely-subtle edition
Pig approves.


With a little more work, I might be able to recreate Planet Bitmap from STNG...

Hmm, there's an idea:  Glowing planets in the night sky.  Pity the world is 30 million blocks wide but only 128 blocks tall.

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